Hercule Poirot: The Complete Short Stories
Agatha Christie
Machine and Hand Joinery: The New Best of Fine Woodworking
Editors Of Fine Woodworking
The Americans: The Colonial Experience
Daniel J. Boorstin
Count Backwards to Zero
Brett Halliday
AI for Learning
Carmel Kent & Benedict Du Boulay
AI for Peace
Branka Panic & Paige Arthur
American Sweepstakes: How One Small State Bucked the Church, ...
Kevin Flynn
The Big Gamble
Michael McGarrity
Kevin Kerney (7)
Building SimCity: How to Put the World in a Machine
Chaim Gingold
Data Stewardship for Open Science: Implementing FAIR Principles
BAREND MONS
Extra Lives: Why Video Games Matter
Tom Bissell
The Gipper: George Gipp, Knute Rockne, and the Dramatic Rise ...
Jack Cavanaugh
Grand Thieves & Tomb Raiders: How British Video Games Conquered ...
Rebecca Levene & Magnus Anderson
Halting State
Charles Stross
Halting State (1)
Lay the Favorite: A Memoir of Gambling
Beth Raymer
Learn Cocos2d 2: Game Development for iOS
Steffen Itterheim & Andreas Löw
Leaving Mundania: Inside the Transformative World of Live Action ...
Lizzie Stark
Mastering Rust Programming: From Foundations to Future
Kameron Hussain & Frahaan Hussain
Nothing Is Impossible: The Real-Life Adventures of a Street ...
Dynamo
The Professor, the Banker, and the Suicide King: Inside the ...
Michael Craig
Releasing HTML5 Games for Windows 8
Jesse Freeman
Rubik's Cube Best Algorithms: Top 5 Speedcubing Methods With ...
Daniel Ross
Searching for Bobby Fischer: The Father of a Prodigy Observes ...
Fred Waitzkin
Shareware Heroes: The Renegades Who Redefined Gaming at the ...
Richard Moss
Ship It Holla Ballas!: How a Bunch of 19-Year-Old College Dropouts ...
Jonathan Grotenstein & Storms Reback
Swift Game Programming for Absolute Beginners
Arjan Egges
The Queen of Katwe: One Girl's Triumphant Path to Becoming a ...
Tim Crothers
A Ton of Crap: The Bathroom Book That's Filled to the Brim With ...
Paul Kleinman
War Play: Video Games and the Future of Armed Conflict
Corey Mead
Word Nerd: Dispatches From the Games, Grammar, and Geek Underground
John D. Williams
Xna 4 3D Game Development by Example: Beginner's Guide
Kurt Jaegers