Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

Scott Rosenberg

Language: English

Publisher: Three Rivers Press

Published: Jan 2, 2006

Description:

Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt
dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own.

Amazon.com Review

In the 80s, Tracy Kidder's The Soul of a New Machine attempted to define the story of the development of a minicomputer: from the new science to the business and nascent culture of electronic hardware and software that was characteristic of that time. Scott Rosenberg's Dreaming in Code draws on Kidder's model as it attempts to document the state of software, the Internet, and everything circa 2006 through the lens of Chandler, an as-yet-unfinished software application for the management of personal information.

The Chandler project--driven by Mitch Kapor, the founder of Lotus Development and main designer of its 1-2-3 spreadsheet, and later co-founder of the Electronic Frontier Foundation--isn't the primary point of Dreaming in Code, though reading about software people and their social behavior is at least as interesting as reading about that of meerkats or monkeys. Rather, Chandler is a rhetorical device with which Rosenberg takes on the big questions: How do software development teams work (or not)? Why does the reuse of software modules rarely work altogether correctly? Does open-source development by volunteers on the Internet lead to innovation or just insanely bifurcated chaos? Chandler helps his readers think more clearly about all of these issues; however, "answers" to these questions are, of course, not to be had, which is one of his points.

The problem with books about technical subjects that aspire to appeal to a general audience, particularly computers and software, is that such subjects are so far outside the realm of familiarity of most people that the prose bogs down in analogy and metaphor. Rosenberg manages to avoid too much of that and deliver a readable account of software development and culture. --David Wall

From Publishers Weekly

Software is easy to make, except when you want it to do something new," Rosenberg observes—but the catch is that "the only software worth making is software that does something new." This two-tiered insight comes from years of observing a team led by Mitch Kapor (the creator of the Lotus 1-2-3 spreadsheet) in its efforts to create a "personal information manager" that can handle to-do lists as easily as events scheduling and address books. Rosenberg's fly-on-the-wall reporting deftly charts the course taken by Kapor's Open Source Applications Foundation, while acknowledging that every software programmer finds his or her own unique path to a brick wall in the development process. (The software is still in development even now.) With equal enthusiasm, Rosenberg digs into the history of the computer industry's efforts to make programming a more efficient process. Though there's a lot of technical information, it's presented in very accessible terms, primarily through the context of project management. Even readers whose computer expertise ends at retrieving their e-mail will be able to enjoy digressions into arcane subjects like object-oriented programming. (Jan.)
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